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Game content

Take a look at what spells await you in your Mage Noir box.
Card list

The concept

Mage Noir is a strategic card game. Meant to be played on PC and on paper.
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Face to face

Tired of letting your creatures have all the fun? Here it's mage versus mage. Straight to the point.

Topdeck is good, strategy is better

In a card game, chance is useful. Strategy is essential. Mage Noir leaves more space for tactics than randomness.

Combine and rule

In Mage Noir, it is more important to have good combos than go for brute force.

Ascend

Mage Noir is more than a status. It's evolving towards more powerful spells and extraordinary abilities. But at what cost?

Crimson Ritual
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What's new about it?

Mage Noir offers a lot of new takes on the existing card game genre.
An illustration of the rite of passage
An illustration of typhoon

Illustrations

Breathtaking visuals by passionate artists
Eruption

Magma eruption

Camille Fourcade

Mineral armor

Mineral armor

Charles Ouvrard

the water healer

The water healer

Camille Fourcade

sharp volley

Sharp volley

Charles Ouvrard

Burning halo

Burning halo

Camille Fourcade

obsidian sword

The obsidian sword

Charles Ouvrard

Healer's blow

Healer's blow

Camille Fourcade

Druid horns

Druid Horns

Jessica Heran

Earthquake

Earthquake

Charles Ouvrard

The vegetal healer

The vegetal healer

Camille Fourcade

Ina's meteore

Ina's meteore

Charles Ouvrard

Blow

Blow

Jeffrey Jeanson

Favorable winds

Favorable winds

Jeffrey Jeanson

typhoon

Typhoon

Jeffrey Jeanson

Crimson ritual

Crimson ritual

Nicolas Camiade

Fire preparation

Ignition

Johann Goutard

Sprouted seed

Sprouted seed

Geoffrey Amesse

Acceleration

Acceleration

Camille Fourcade

Air current wand

Air current Wand

Camille Fourcade

Unleashed ocean

Unleashed ocean

Camille Fourcade

Powerful swipe

Powerful swipe

Geoffrey Amesse

Fire mask

Fire mask

Camille Fourcade

Violent winds

Violent winds

Jeffrey Jeanson

Game Designers

A game made by players, for players
Vincent Vimont photograph

Vincent Vimont

Game designer Senior

Oversized decks and improbable jank enthusiast, Vincent has been creating games for more than 15 years now.

Constantin Dedeyan photograph

Constantin Dedeyan

Game designer / Développeur

Passionate young game designer. For him, milling isn't about winning, it's about sending a message.

Questions? Suggestions?

Mage Noir is very close to its community, don't hesitate to give us your thoughts.
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