1 |
Once per turn when you activate or prepare a spell you can count this as 2 Drop components. This can, for example, deal extra damage with "Great waters". |
2 |
The effect of this spell resets at the start of every turn right before the Draw phase. |
3 |
If you already used the effect this turn and become a Mage Noir later in the turn, it becomes 2 Drops again. |
4 |
Your opponent may count this as 2 Drop components also. If they do so before you then you cannot do it again for the rest of the turn. (Unless you're a Mage Noir of course). |