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Name : Desert wall
Element : mineral-icon mineral
Type : Permanent
HP : X
Mana cost :
  • 1 mineral-icon mineral
Components needed :
  • 2 Sand
Effect : When put into play, move any amount of Mineral Mana from your Sand components under Desert wall.
Desert wall is put into play with HP equal to the amount of Mineral Mana locked under it.

If you're a Mage Noir, this Permanent has Protector.
Artwork : Morgane Perrin-Roudil
Flavor text : None
Expansion : Sable
Notes :
# Note
1 A Sand spell is a spell with the word Sand in its name, or any spell with "transmutable: Sand"
2 If you manage to Prepare Desert wall for 0 Mana and decide not to put any Mana from your Sand spells under it, it arrived in play with 0 HP and is directly destroyed.
3 As long as you're a Mage Noir, if you or another Permanent you control is about to receive damage from the opponent. You may decide that this Permanent takes the damage instead.
4 Yes, you may also redirect damage from another Permanent with the "Protector" keyword.