| Name : | SUN CATALYST | |||||||||||
| Element : | ||||||||||||
| Type : | Permanent | |||||||||||
| Mana cost : |
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| Components needed : |
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| Effect : | Unique Zenith: Your Solar spells cost 1 less Fire Mana to prepare. (Only activates if you started this turn with an equal number of prepared and channeled spells) |
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| Artwork : | Jeffrey Jeanson | |||||||||||
| Flavor text : | None | |||||||||||
| Expansion : | Soleil | |||||||||||
| Notes : |
| # | Note |
|---|---|
| 1 | If you control two Sun catalysts, you must discard one (the one of your choice) |
| 2 | For Zenith calculation, Permanent, Equipment and Rituals are not counted. |
| 3 | Determining if you're at Zenith is a start of turn effect. You choose in which order you apply your start of turn effects. |
| 4 | A Solar spell is any spell with Solar in its name, or any spell with "Transmutable: Solar". |
| 5 | A Solar spell is not a Sun spell. |