Name : | SOLAR GOLD ORE | |||||||
Element : | fire | |||||||
Type : | Spell | |||||||
Mana cost : |
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Components needed : |
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Effect : | Forge Zenith: Indestructible (Only activates if you started this turn with an equal number of prepared and channeled spells) Any spell using this spell as a component gains the effects of Solar gold ore. |
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Artwork : | Johann Goutard | |||||||
Flavor text : | None | |||||||
Expansion : | Soleil | |||||||
Notes : |
# | Note |
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1 | For Zenith calculation, Permanent, Equipment and Rituals are not counted. |
2 | Determining if you're at Zenith is a start of turn effect. You choose in which order you apply your start of turn effects. |
3 | The Equipment spell gains the effect of Solar gold ore, including giving the effects of Solar gold ore to another Equipments spell that would use it as a component. |