Name : | Dawn | |||||||||
Element : | fire | |||||||||
Type : | Spell | |||||||||
Mana cost : |
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Components needed : |
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Effect : | While in preparation, if a Sun you control would be destroyed, discard this spell instead. When activated, if you're a Mage Noir, draw 1 card. |
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Artwork : | Victor Fayen | |||||||||
Flavor text : | None | |||||||||
Expansion : | Soleil | |||||||||
Notes : |
# | Note |
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1 | The draw effect if you're a Mage Noir only applies when the spell is activated. It is not linked to the first effect. |
2 | This spell may prevent the destruction of a single Sun only. If multiple Suns would be destroyed, you'd need multiple Dawns to prevent the destruction of multiple Suns. |
3 | A Sun spell is any spell with Sun in its name, or any spell with "Transmutable: Sun". |
4 | A Solar spell is not a Sun spell. |