| Name : | DAWN | |||||||||
| Element : | ||||||||||
| Type : | Spell | |||||||||
| Mana cost : |
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| Components needed : |
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| Effect : | While in preparation, if a Sun you control would be destroyed, discard this spell instead. When activated, if you're a Mage Noir, draw 1 card. |
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| Artwork : | Victor Fayen | |||||||||
| Flavor text : | None | |||||||||
| Expansion : | Soleil | |||||||||
| Notes : |
| # | Note |
|---|---|
| 1 | The draw effect if you're a Mage Noir only applies when the spell is activated. It is not linked to the first effect. |
| 2 | This spell may prevent the destruction of a single Sun only. If multiple Suns would be destroyed, you'd need multiple Dawns to prevent the destruction of multiple Suns. |
| 3 | A Sun spell is any spell with Sun in its name, or any spell with "Transmutable: Sun". |
| 4 | A Solar spell is not a Sun spell. |