| Name : | WAND OF AIR CURRENTS | |||||
| Element : | ||||||
| Type : | Equipment: Weapon | |||||
| Mana cost : |
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| Components needed : |
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| Effect : | When put into play, discard the Wind component used to cast it unless you're a Mage Noir.
At the beginning of your turn, draw 1 card, then this spell inflicts 1 damage to the opponent. |
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| Artwork : | Camille Fourcade | |||||
| Flavor text : | None | |||||
| Expansion : | Base game | |||||
| Notes : |
| # | Note |
|---|---|
| 1 | The effects of this spell trigger right before your Draw phase. |
| 2 | Thus you still get to draw a card during your Draw phase after this piece of Equipment applies its effects. |